

// t: current time, b: begInnIng value, c: change In value, d: duration
jQuery.easing['jswing'] = jQuery.easing['swing'];

jQuery.extend( jQuery.easing,
{
	def: 'easeOutQuad',
	swing: function (x, t, b, c, d) {
		//alert(jQuery.easing.default);
		return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
	},
	easeInQuad: function (x, t, b, c, d) {
		return c*(t/=d)*t + b;
	},
	easeOutQuad: function (x, t, b, c, d) {
		return -c *(t/=d)*(t-2) + b;
	},
	easeInOutQuad: function (x, t, b, c, d) {
		if ((t/=d/2) < 1) return c/2*t*t + b;
		return -c/2 * ((--t)*(t-2) - 1) + b;
	},
	easeInCubic: function (x, t, b, c, d) {
		return c*(t/=d)*t*t + b;
	},
	easeOutCubic: function (x, t, b, c, d) {
		return c*((t=t/d-1)*t*t + 1) + b;
	},
	easeInOutCubic: function (x, t, b, c, d) {
		if ((t/=d/2) < 1) return c/2*t*t*t + b;
		return c/2*((t-=2)*t*t + 2) + b;
	},
	easeInQuart: function (x, t, b, c, d) {
		return c*(t/=d)*t*t*t + b;
	},
	easeOutQuart: function (x, t, b, c, d) {
		return -c * ((t=t/d-1)*t*t*t - 1) + b;
	},
	easeInOutQuart: function (x, t, b, c, d) {
		if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
		return -c/2 * ((t-=2)*t*t*t - 2) + b;
	},
	easeInQuint: function (x, t, b, c, d) {
		return c*(t/=d)*t*t*t*t + b;
	},
	easeOutQuint: function (x, t, b, c, d) {
		return c*((t=t/d-1)*t*t*t*t + 1) + b;
	},
	easeInOutQuint: function (x, t, b, c, d) {
		if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
		return c/2*((t-=2)*t*t*t*t + 2) + b;
	},
	easeInSine: function (x, t, b, c, d) {
		return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
	},
	easeOutSine: function (x, t, b, c, d) {
		return c * Math.sin(t/d * (Math.PI/2)) + b;
	},
	easeInOutSine: function (x, t, b, c, d) {
		return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
	},
	easeInExpo: function (x, t, b, c, d) {
		return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
	},
	easeOutExpo: function (x, t, b, c, d) {
		return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
	},
	easeInOutExpo: function (x, t, b, c, d) {
		if (t==0) return b;
		if (t==d) return b+c;
		if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
		return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
	},
	easeInCirc: function (x, t, b, c, d) {
		return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
	},
	easeOutCirc: function (x, t, b, c, d) {
		return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
	},
	easeInOutCirc: function (x, t, b, c, d) {
		if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
		return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
	},
	easeInElastic: function (x, t, b, c, d) {
		var s=1.70158;var p=0;var a=c;
		if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
		if (a < Math.abs(c)) { a=c; var s=p/4; }
		else var s = p/(2*Math.PI) * Math.asin (c/a);
		return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
	},
	easeOutElastic: function (x, t, b, c, d) {
		var s=1.70158;var p=0;var a=c;
		if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
		if (a < Math.abs(c)) { a=c; var s=p/4; }
		else var s = p/(2*Math.PI) * Math.asin (c/a);
		return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
	},
	easeInOutElastic: function (x, t, b, c, d) {
		var s=1.70158;var p=0;var a=c;
		if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
		if (a < Math.abs(c)) { a=c; var s=p/4; }
		else var s = p/(2*Math.PI) * Math.asin (c/a);
		if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
		return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
	},
	easeInBack: function (x, t, b, c, d, s) {
		if (s == undefined) s = 1.70158;
		return c*(t/=d)*t*((s+1)*t - s) + b;
	},
	easeOutBack: function (x, t, b, c, d, s) {
		if (s == undefined) s = 1.70158;
		return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
	},
	easeInOutBack: function (x, t, b, c, d, s) {
		if (s == undefined) s = 1.70158; 
		if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
		return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
	},
	easeInBounce: function (x, t, b, c, d) {
		return c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b;
	},
	easeOutBounce: function (x, t, b, c, d) {
		if ((t/=d) < (1/2.75)) {
			return c*(7.5625*t*t) + b;
		} else if (t < (2/2.75)) {
			return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
		} else if (t < (2.5/2.75)) {
			return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
		} else {
			return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
		}
	},
	easeInOutBounce: function (x, t, b, c, d) {
		if (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
		return jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
	}
});

/*
 *
 * TERMS OF USE - EASING EQUATIONS
 * 
 * Open source under the BSD License. 
 * 
 * Copyright © 2001 Robert Penner
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list 
 * of conditions and the following disclaimer in the documentation and/or other materials 
 * provided with the distribution.
 * 
 * Neither the name of the author nor the names of contributors may be used to endorse 
 * or promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE. 
 *
 */

/**
* EasyDrag 1.5 - Drag & Drop jQuery Plug-in
*
* Thanks for the community that is helping the improvement
* of this little piece of code.
*
* For usage instructions please visit http://fromvega.com/scripts
*/

(function($){

	// to track if the mouse button is pressed
	var isMouseDown    = false;

	// to track the current element being dragged
	var currentElement = null;

	// callback holders
	var dropCallbacks = {};
	var dragCallbacks = {};
	
	// bubbling status
	var bubblings = {};

	// global position records
	var lastMouseX;
	var lastMouseY;
	var lastElemTop;
	var lastElemLeft;
	
	// track element dragStatus
	var dragStatus = {};	

	// if user is holding any handle or not
	var holdingHandler = false;

	// returns the mouse (cursor) current position
	$.getMousePosition = function(e){
		var posx = 0;
		var posy = 0;

		if (!e) var e = window.event;

		if (e.pageX || e.pageY) {
			posx = e.pageX;
			posy = e.pageY;
		}
		else if (e.clientX || e.clientY) {
			posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
			posy = e.clientY + document.body.scrollTop  + document.documentElement.scrollTop;
		}

		return { 'x': posx, 'y': posy };
	};

	// updates the position of the current element being dragged
	$.updatePosition = function(e) {
		var pos = $.getMousePosition(e);

		var spanX = (pos.x - lastMouseX);
		var spanY = (pos.y - lastMouseY);

		$(currentElement).css("top",  (lastElemTop + spanY));
		$(currentElement).css("left", (lastElemLeft + spanX));
	};

	// when the mouse is moved while the mouse button is pressed
	$(document).mousemove(function(e){
		if(isMouseDown && dragStatus[currentElement.id] != 'false'){
			// update the position and call the registered function
			$.updatePosition(e);
			if(dragCallbacks[currentElement.id] != undefined){
				dragCallbacks[currentElement.id](e, currentElement);
			}

			return false;
		}
	});

	// when the mouse button is released
	$(document).mouseup(function(e){
		if(isMouseDown && dragStatus[currentElement.id] != 'false'){
			isMouseDown = false;
			if(dropCallbacks[currentElement.id] != undefined){
				dropCallbacks[currentElement.id](e, currentElement);
			}

			return false;
		}
	});

	// register the function to be called while an element is being dragged
	$.fn.ondrag = function(callback){
		return this.each(function(){
			dragCallbacks[this.id] = callback;
		});
	};

	// register the function to be called when an element is dropped
	$.fn.ondrop = function(callback){
		return this.each(function(){
			dropCallbacks[this.id] = callback;
		});
	};
	
	// disable the dragging feature for the element
	$.fn.dragOff = function(){
		return this.each(function(){
			dragStatus[this.id] = 'off';
		});
	};
	
	// enable the dragging feature for the element
	$.fn.dragOn = function(){
		return this.each(function(){
			dragStatus[this.id] = 'on';
		});
	};
	
	// set a child element as a handler
	$.fn.setHandler = function(handlerId){
		return this.each(function(){
			var draggable = this;
			
			// enable event bubbling so the user can reach the handle
			bubblings[this.id] = true;
			
			// reset cursor style
			$(draggable).css("cursor", "");
			
			// set current drag status
			dragStatus[draggable.id] = "handler";

			// change handle cursor type
			$("#"+handlerId).css("cursor", "move");	
			
			// bind event handler
			$("#"+handlerId).mousedown(function(e){
				holdingHandler = true;
				$(draggable).trigger('mousedown', e);
			});
			
			// bind event handler
			$("#"+handlerId).mouseup(function(e){
				holdingHandler = false;
			});
		});
	}

	// set an element as draggable - allowBubbling enables/disables event bubbling
	$.fn.easydrag = function(allowBubbling){

		return this.each(function(){

			// if no id is defined assign a unique one
			if(undefined == this.id || !this.id.length) this.id = "easydrag"+(new Date().getTime());
			
			// save event bubbling status
			bubblings[this.id] = allowBubbling ? true : false;

			// set dragStatus 
			dragStatus[this.id] = "on";
			
			// change the mouse pointer
			$(this).css("cursor", "move");

			// when an element receives a mouse press
			$(this).mousedown(function(e){
				
				// just when "on" or "handler"
				if((dragStatus[this.id] == "off") || (dragStatus[this.id] == "handler" && !holdingHandler))
					return bubblings[this.id];

				// set it as absolute positioned
				$(this).css("position", "absolute");

				// set z-index
				$(this).css("z-index", parseInt( new Date().getTime()/1000 ));

				// update track variables
				isMouseDown    = true;
				currentElement = this;

				// retrieve positioning properties
				var pos    = $.getMousePosition(e);
				lastMouseX = pos.x;
				lastMouseY = pos.y;

				lastElemTop  = this.offsetTop;
				lastElemLeft = this.offsetLeft;

				$.updatePosition(e);

				return bubblings[this.id];
			});
		});
	};

})(jQuery);

// JavaScript Document

$(document).ready(function(){
	    
	        $("div#oto").easydrag();
	 
	        $("div#oto").ondrop(function(){
	            $('div#oto').animate(
	                { top:'16px', left:'66px'},
	                {duration: 1000, easing: 'easeOutElastic'}
	            );
        });  
	    
	    });
	

	









